Name: Felipe Alfonso

E-mail: felipe(at)






I am a self-tought programmer that started in the game industry as a graphic artist. I started pushing pixel by hand and now I write the programs that do that. I’ve been working in videogames for 13 years. In the last couple of years I’ve been focusing on 2D rendering and working with low-level graphics APIs. I’ve worked in different platforms such as web, mobile, PC and console. On my spare time I enjoy doing watercolor paintings and writing software in assembly for dead systems like the Game Boy or the C64.

Technical Skills


PS4 / PS4 Pro, XBoxOne / XBoxOneX, Windows, Nintendo 3DS, MacOS, iOS, Android, Web


C++, C, Pyhton, GLSL, HLSL, PSSL, Metal Shading Language, Batch, JavaScript, ActionScript 3, HaXe, Obj-C


Visual Studio, Git, Perforce, SVN, Jira, Photoshop CC, Sublime Text, Notepad++, GCC

Game Engines

Unreal Engine 4, Unity3D, Phaser, and in house engines.

API and Libraries

D3D12, PS4 GNM, OpenGL, WebGL, D3D11, Metal, GX (Nintendo 3DS), SDL2, HTML5 Canvas


Sr. Game Programmer at Globant

Oct 2021 - Current

SSr. Adv. C++ Game Programmer at Globant

Jul 2019 - Oct 2021

Contract Programmer (Game and Engine Programming)

  • Game Closure - May 2018 - Nov 2018
  • PhotonStorm LTD. ( - May 2016 - June 2018
  • Luky-Kat Studios - Oct 2016 - Nov 2016

Programmer at ACE Team

Oct 2015 - Apr 2016

Game Programmer at Behaviour Interactive

Feb 2015 - Oct 2015

Founder and Developer at DamnBrain

Jul 2014 - Feb 2015

HTML5 Game Programmer at Spil Games

Dec 2013 - Jun 2014

Freelance Programmer at Cellfish Media

Dec 2012 - Jul 2013

Lead Game Artist at Amnesia Games

Aug 2008 - Jul 2012


You can download my resume HERE.